Gilbert delved into his life experiences that led to him relentlessly pursuing the path of a game designer in an age when that job was almost unheard of, from his childhood through dropping out of his college computer science degree. He painted the modern indie development scene as an inspiring return to the early days of game development, when new ideas and breaking boundaries were the norm. Some games still come from raw inspiration, but it is not uncommon for them to be born out of marketing plans, and focus tests, and corporate strategy. But the increasingly vibrant indie scene is adding a new dimension to that stagnancy, Gilbert said, resulting in “small teams making small games born out of pure passion, small teams trying new ideas, and small teams pushing the edge. Thank you for loving games, and making them important, because God knows I have no other marketable job skills. read more
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