I also played DAoC right up until the ill-fated Trials of Atlantis (TOA) expansion (Mythic made the mistake with TOA of tying PvP success directly to PvE and by the time they realized their mistake and done something to correct it they had lost too many players and now it is only about 50,000 or so really hard core PvP players left) and it really did have some great features and good ideas. The only reason I’m giving this game a try (after the requisite MMO release buffer time) is because Mythic did incredibly fun things with regard to PvE and PvP balance in DAoC. The problem is that western MMORPG’s do PvP wrong, they do open world PvP and that just doesn’t belong in a level based game. It also has a full RvR game - scenarios, RvR enabled areas, RvR quests (from doing PvE activities within RvR areas, so actually killing players as an objective), a beautifully designed tiered RvR hierarchy, the lot. read more
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