The biggest issue in the WoW community at the moment seems to be that getting into end game raiding, beyond the five man content, is like hitting a brick wall of consumable requirements and cockblocked and untuned bosses. Shame I stopped playing this really, it was the most insanely addictive game I’d ever played for the 300 odd hours I spent on it over 18 months ago but then I started playing games on the consoles and found it difficult to get back into as the “buzz” has long gone by then. For someone immersed in the game I think there is a genuine loss of perspective as to just how good a job Blizzard did on making all the content – irregardless of class balance and rebalance and the simple fact that motes/primals are possibly the most soul-destroying but yet constant facet of crafting now. I think in some ways TBC will be most rewarding for people who spent the least time at 60 originally or for the new players starting out from scratch when they get there (although that heavy rift of poor content between low-to-mid-40s and eary 50s needs addressed), the shock of change after a long status quo is probably the reason a lot of people see their guilds leaving en masse – as a long time 60 I can’t really comment on TBC endgame as being more open to casuals for that reason. read more
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